只要修改AIRKinect 內建範例, 把關節名稱對應為Away3D 怪獸範例的模型:
var jointMapping:Vector.<Number> = Vector.<Number>([ (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("head"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("neck"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("waist"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("luparm"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("lloarm"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("lhand"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("ruparm"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("rloarm"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("rhand"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("lupleg"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("lloleg"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("lfoot"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("rupleg"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("rloleg"), (mesh.animationState.animation as SkeletonAnimation).skeleton.jointIndexFromName("rfoot") ]);
大家可以 [下載] 範例試試看.
4 則留言:
可以請問一下airkinect的example要怎樣使用嗎?
這個範例使用Adobe Flash Builder 開啟.
AIRKinect 執行前, 需要安裝Kinect for Windows SDK 或OpenNI, 安裝方法請參考:
http://flash-adobe.blogspot.hk/2012/07/airkinect-20.html
請問....
如果電腦是64bit的
是不是你的範例就不能用了阿
用flash還有甚麼其他的方法嗎
我的測試電腦是64bit, 應該沒有問題.
除了flash, 可以用Microsoft 的.Net. 當安裝Kinect for Windows SDK 後, 在電腦會找到一些.Net 參考例子.
張貼留言